The influence of anime, one of Japan’s most successful cultural exports, has been felt across cinema, literature, comic books and videogames for decades, yet the artwork behind the genre remains somewhat enigmatic, particularly in the pre-digital period before the early 2000s. A genuine behind-the-scenes journey into the original background paintings, storyboards and early drafts of the industry’s most revered directors and illustrators, Anime Architecture presents the otherworldly buildings and megacities of these visionaries as celebrations of – and lessons for – the near future.
Includes exclusive material from:
Patlabor: The Movie, 1989
Patlabor 2: The Movie, 1993
Ghost in the Shell, 1995
Rebuild of Evangelion, 2007, 2009
'No shortage of beautiful imagery ... a welcome bit of architectural escapism'
''Riekeles's eye is fixed not on these films' zany protagonists - murderous bikers and cyborg assassins - but beyond, on the intricate architecture and moody skies of the background artwork, only ever glimpsed fleetingly'
Times Literary Supplement
'A true labour of … the artistry on display is staggering, especially in the fine lined concept designs by the likes of Shuichi Kusamori and Shinji Kimura'