What was the research process like for this book?
There was no one central resource on the topic, and majority of my time was spent on gathering them in one place. After getting the images, I wrote Python scripts to convert them to functioning fonts so that I could evaluate their design just like regular fonts. I presume that the amount of time and commitment that went into the research could be equivalent of a PhD.
While some say arcade game typography is a thing of the past, the rise of new retro-looking indie games say otherwise. Why do you think arcade game typography and pixel-art are having a resurgence?
Modern games became very complex for developers. It has become too hard for a small group of people to make top-grade games, so it makes sense to opt for simpler aesthetics. Low resolution is not necessarily the only solution, but a popular one nonetheless due to the nostalgia around it. Modern games comes with a lot of hassle for gamers too, such as having to make a user account, downloading gigabytes, and in-game purchases. I totally understand the desire to go back to the simpler times. I suspect this is also why indie games with retro art style is popular. I think the pixel fonts is a necessary part of the experience, though the game industry used to do better. I want to bring back what I consider to be the best ones to the community and encourage them to push the art forward.